Now is for buildings. Buildings are made by using actions and materials to make a building.
Materials
Sunflower fibers: size one ,type weak solid
Stone blocks : size two ,type heavy solid
Brick : size one ,type solid
Clay : size one ,type mortar
Cement glob: size two ,type mortar
Wax paper : size one ,type weak window
Glass : size one ,type window
Crystal window : size two ,type heavy window
And buildings:
Bed size :one solid, one cloth, 3 defense
Door : one light solid, one glass, 5 defense
Bakery : three solids, one mortar, 6 defense, produces 2 food per action, stores food
Wall : one solid per section,one mortar per section, 5 defense
Training camp : 5 heavy solids,one mortar, defense 6, trains troops, stores weapons
Fortress : 10 heavy solids, 3 mortar, 15 light or med solids, defense 12, trains troops, stores all
Saturday, January 19, 2013
Tuesday, January 15, 2013
Mousetropolis part 4 farming
Now, lets cover farming. Seeds can be planted and harvested. Seeds are found after eating a (non cooked/brewed!) fruit, nut,or veggie. Farming exposes a worker to the elements so either choose good weather to work, or clothe your farmers! So... here`s a list of tools , farmable food, and seeds. Happy farming!
Tools
Tin Rake: +1 growth chance, +1 damage
Tin Shovel: +1 growth chance, +1 damage
Tin Cart plow: +3 growth chance
Tin Tiller +2 growth chance
Tin Scythe: +2 harvest speed (not stalk plants), +3 Damage
Tin Axe: +2 harvest speed (stalk plants only!), +3 Damage
Tin Bucket: Required to harvest sap plants, +1 defense as helmet
More soon!
Seeds/spores
Walnut: 4 growth chance, 3 actions to harvest, gives 3 walnuts
Button mushroom: 5 growth chance, 6 actions to harvest, gives 1 Button mushroom cap
Sunflower: 2 growth chance, 10 actions to harvest, stalk plant, gives 3 sunflower fibers
Wheat: 2 growth chance, sap AND stalk plant,15 actions to harvest, stalk plant, gives 1 wheat juice and 5 wheat seeds
Celery: 3 growth chance, stalk plant, 8 actions to harvest, gives 3 celery stalks
Again, more soon!
Tools
Tin Rake: +1 growth chance, +1 damage
Tin Shovel: +1 growth chance, +1 damage
Tin Cart plow: +3 growth chance
Tin Tiller +2 growth chance
Tin Scythe: +2 harvest speed (not stalk plants), +3 Damage
Tin Axe: +2 harvest speed (stalk plants only!), +3 Damage
Tin Bucket: Required to harvest sap plants, +1 defense as helmet
More soon!
Seeds/spores
Walnut: 4 growth chance, 3 actions to harvest, gives 3 walnuts
Button mushroom: 5 growth chance, 6 actions to harvest, gives 1 Button mushroom cap
Sunflower: 2 growth chance, 10 actions to harvest, stalk plant, gives 3 sunflower fibers
Wheat: 2 growth chance, sap AND stalk plant,15 actions to harvest, stalk plant, gives 1 wheat juice and 5 wheat seeds
Celery: 3 growth chance, stalk plant, 8 actions to harvest, gives 3 celery stalks
Again, more soon!
Mousetropolis part three items
In mousetropolis there are many items. Here are a few...
Clothes are useful for protection from weather and the enemy.
Doll shirt: +1 armor +1 weather protection + 1 social skills
Doll pants: +1 armor +1 weather protection + 1 social skills
Doll cap: + 0 armor +1 weather protection + 1 social skills
Doll shoes: +0 armor +1 weather protection
Wooden buckler: +1 armor
Leather shirt: +2 armor +2 weather protection
Leather pants: +2 armor +2 weather protection
Leather cap: +1 armor +2 weather protection
Leather boots: +1 armor
Studded leather shirt: +3 armor +1 weather protection
Studded leather pants: +3 armor +1 weather protection
Studded leather cap: +2 armor +1 weather protection
Studded leather greaves: +2 armor +1 weather protection
Leather covered buckler: +2 armor
Tin chain shirt: +4 armor +1 weather protection
Tin plate pants: +4 armor +1 weather protection
Tin plate helm: +3 armor +1 weather protection
Tin plate shirt: +4 armor +1 weather protection
Tin plate pants: +4 armor +1 weather protection
Tin plate helm: +3 armor +1 weather protection
Tin buckler: +3 armor
More coming!
Food is required to keep one alive, but I bet you knew that.
Walnut : Restore 1 hunger
Apple Slice : Restore 2 hunger
Button Mushroom : Restore 1 hunger
Human Cheese Crumb : Restore 1 hunger, add one weather protection point for next 3 actions then restore to normal
Pineapple : Restore 10 hunger
Roast Shrimp : Restore 3 hunger
Human bread crumb : Restore 1 hunger
Sunflower Seeds : Restore 1 hunger
Wheat tea : Add 1 weather protection for next 3 actions then normal
Barnacle Beer : Add 2 weather protection for next 5 actions then normal
Potion of Badger`s strength : add a permanent +1 to weather protection
Celery Stalks: restore 3 hunger
Wheat Bread: restore 2 hunger
Mushroom roll: restore 3 hunger and add one weather protection for next 3 actions then normal
Shrimp and Celery soup: Restore 2 hunger and add 1 weather protection for the next 5 turns.
Clothes are useful for protection from weather and the enemy.
Doll shirt: +1 armor +1 weather protection + 1 social skills
Doll pants: +1 armor +1 weather protection + 1 social skills
Doll cap: + 0 armor +1 weather protection + 1 social skills
Doll shoes: +0 armor +1 weather protection
Wooden buckler: +1 armor
Leather shirt: +2 armor +2 weather protection
Leather pants: +2 armor +2 weather protection
Leather cap: +1 armor +2 weather protection
Leather boots: +1 armor
Studded leather shirt: +3 armor +1 weather protection
Studded leather pants: +3 armor +1 weather protection
Studded leather cap: +2 armor +1 weather protection
Studded leather greaves: +2 armor +1 weather protection
Leather covered buckler: +2 armor
Tin chain shirt: +4 armor +1 weather protection
Tin plate pants: +4 armor +1 weather protection
Tin plate helm: +3 armor +1 weather protection
Tin plate shirt: +4 armor +1 weather protection
Tin plate pants: +4 armor +1 weather protection
Tin plate helm: +3 armor +1 weather protection
Tin buckler: +3 armor
More coming!
Food is required to keep one alive, but I bet you knew that.
Walnut : Restore 1 hunger
Apple Slice : Restore 2 hunger
Button Mushroom : Restore 1 hunger
Human Cheese Crumb : Restore 1 hunger, add one weather protection point for next 3 actions then restore to normal
Pineapple : Restore 10 hunger
Roast Shrimp : Restore 3 hunger
Human bread crumb : Restore 1 hunger
Sunflower Seeds : Restore 1 hunger
Wheat tea : Add 1 weather protection for next 3 actions then normal
Barnacle Beer : Add 2 weather protection for next 5 actions then normal
Potion of Badger`s strength : add a permanent +1 to weather protection
Celery Stalks: restore 3 hunger
Wheat Bread: restore 2 hunger
Mushroom roll: restore 3 hunger and add one weather protection for next 3 actions then normal
Shrimp and Celery soup: Restore 2 hunger and add 1 weather protection for the next 5 turns.
Sunday, January 13, 2013
Creeper news 1/13/2013
Local Enderman wins fishing competition!
Lately the local enderman Endyanna Jones has won the Roaring-burn village`s 999th fishing competition! "really, it was nothing"he said in response to asking how he did it. "My wife says that I`m good at anything that wastes time, and I guess that's true." He has beaten the defending champ,Creep Callrissian, by 5 fish. Creep has retreated into a gutter pipe and is not talking to anyone. What a spoilsport.
Saturday, January 12, 2013
Mousetropolis part two: Species
These are the races in mouestropolis. You may choose to start as a mouse, sea rat or
Mouse: Hunger 10, weather res. 10, armor 3
Weasel: Hunger 10, weather res. 10, armor 2
Rat: Hunger 11, weather res. 10, armor 3
Shrew: Hunger 10, weather res. 10, armor 3
Sea Rat: Hunger 10, weather res. 11, armor 3
Rabbit: Hunger 10, weather res. 10, armor 4
Mink: Hunger 10, weather res. 10, armor 3
Vole: Hunger 10, weather res. 10, armor 3
Badger: Hunger 10, weather res. 15, armor 5
Fox: Hunger 10, weather res. 10, armor 3
Bat: Hunger 10, weather res. 5, armor 1, Fly
Bird: Hunger 10, weather res. 5, armor 1, Fly
Mouse: Hunger 10, weather res. 10, armor 3
Weasel: Hunger 10, weather res. 10, armor 2
Rat: Hunger 11, weather res. 10, armor 3
Shrew: Hunger 10, weather res. 10, armor 3
Sea Rat: Hunger 10, weather res. 11, armor 3
Rabbit: Hunger 10, weather res. 10, armor 4
Mink: Hunger 10, weather res. 10, armor 3
Vole: Hunger 10, weather res. 10, armor 3
Badger: Hunger 10, weather res. 15, armor 5
Fox: Hunger 10, weather res. 10, armor 3
Bat: Hunger 10, weather res. 5, armor 1, Fly
Bird: Hunger 10, weather res. 5, armor 1, Fly
Thursday, January 10, 2013
Mousetropolis part one: the basic rules
I created this game called mousetropolis. You control a metropolis, populated by (anthropomorphic) mice! I worked on this game a lot so I hope you like it. Please comment if you do!
Rules: One person playing is the game master. He/she can teach the other players the rules if needed. The rest of the players can create a mouse leader of their mousetropolis. Other races besides mice can join your mousetropolis. The races are in part two.
Hunger points are expended (used) when ever an action is used. Any thing more tiring than a light, short walk will use a hunger point. Hunger is restored by eating food (part three!)
Weather resistance is a rough guess on how well an individual copes with bad weather, sickness and other natural problems. This can be made stronger by wearing clothes.
Armor points is a creature`s natural resistance. A die roll can choose if a enemy hits you. Again, this stat can be improved by wearing clothes and armor.Whenever you need a die roll use a ten sided die.
Farming plants (part 4) requires a roll so get the 10 sided dice. Growth chance is increased by using
a tool when you plant increases the growth chance, and a harvesting tool increases the speed.A bucket is unique, however, in that it is required to harvest a sap plant and it gives you one bucket full of whatever you need it for. A bucket must be emptied to use it for anything, such as drinking or pouring out the contents. Any other questions will be answered, just comment in the box below!
Rules: One person playing is the game master. He/she can teach the other players the rules if needed. The rest of the players can create a mouse leader of their mousetropolis. Other races besides mice can join your mousetropolis. The races are in part two.
Hunger points are expended (used) when ever an action is used. Any thing more tiring than a light, short walk will use a hunger point. Hunger is restored by eating food (part three!)
Weather resistance is a rough guess on how well an individual copes with bad weather, sickness and other natural problems. This can be made stronger by wearing clothes.
Armor points is a creature`s natural resistance. A die roll can choose if a enemy hits you. Again, this stat can be improved by wearing clothes and armor.Whenever you need a die roll use a ten sided die.
Farming plants (part 4) requires a roll so get the 10 sided dice. Growth chance is increased by using
a tool when you plant increases the growth chance, and a harvesting tool increases the speed.A bucket is unique, however, in that it is required to harvest a sap plant and it gives you one bucket full of whatever you need it for. A bucket must be emptied to use it for anything, such as drinking or pouring out the contents. Any other questions will be answered, just comment in the box below!
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