Saturday, January 19, 2013

Mousetropolis part 5 buildings

Now is for buildings. Buildings are made by using actions and materials to make a building.

Materials

Sunflower fibers: size one ,type weak solid

Stone blocks : size two ,type heavy solid

Brick : size one ,type solid

Clay : size one ,type mortar

Cement glob: size two ,type mortar

Wax paper : size one ,type weak window

Glass : size one ,type window

Crystal window : size two ,type heavy window

And buildings:

Bed size :one solid, one cloth, 3 defense

Door : one light solid, one glass, 5 defense

Bakery : three solids, one mortar, 6 defense, produces 2 food per action, stores food

Wall : one solid per section,one mortar per section, 5 defense

Training camp : 5 heavy solids,one mortar, defense 6, trains troops, stores weapons

Fortress : 10 heavy solids, 3 mortar, 15 light or med solids, defense 12, trains troops, stores all

Tuesday, January 15, 2013

Mousetropolis part 4 farming

Now, lets cover farming. Seeds can be planted and harvested. Seeds are found after eating a (non cooked/brewed!) fruit, nut,or veggie. Farming exposes a worker to the elements so either choose good weather to work, or clothe your farmers! So... here`s a list of tools , farmable food, and seeds. Happy farming!

Tools

Tin Rake: +1 growth chance, +1 damage

Tin Shovel: +1 growth chance, +1 damage

Tin Cart plow:  +3 growth chance

Tin Tiller +2 growth chance

Tin Scythe: +2 harvest speed (not stalk plants), +3 Damage

Tin Axe: +2 harvest speed (stalk plants only!), +3 Damage

Tin Bucket: Required to harvest sap plants, +1 defense as helmet

More soon!

Seeds/spores

Walnut: 4 growth chance, 3 actions to harvest, gives 3 walnuts

Button mushroom: 5 growth chance, 6 actions to harvest, gives 1 Button mushroom cap

Sunflower: 2 growth chance, 10 actions to harvest, stalk plant, gives 3 sunflower fibers 

Wheat: 2 growth chance, sap AND stalk plant,15 actions to harvest, stalk plant, gives 1 wheat juice and 5 wheat seeds

Celery: 3 growth chance, stalk plant, 8 actions to harvest, gives 3 celery stalks

Again, more soon!


Mousetropolis part three items

In mousetropolis there are many items. Here are a few...

Clothes are useful for protection from weather and the enemy.

Doll shirt: +1 armor +1 weather protection + 1 social skills

Doll pants: +1 armor +1 weather protection + 1 social skills

Doll cap: + 0 armor +1 weather protection + 1 social skills

Doll shoes: +0 armor +1 weather protection

Wooden buckler: +1 armor

Leather shirt: +2 armor +2 weather protection

Leather pants: +2 armor +2 weather protection

Leather cap:  +1 armor +2 weather protection

Leather boots: +1 armor

Studded leather shirt: +3 armor +1 weather protection

Studded leather pants: +3 armor +1 weather protection

Studded leather cap: +2 armor +1 weather protection

Studded leather greaves: +2 armor +1 weather protection

Leather covered buckler: +2 armor

Tin chain shirt: +4 armor +1 weather protection

Tin plate pants: +4 armor +1 weather protection

Tin plate helm: +3 armor +1 weather protection

 Tin plate shirt: +4 armor +1 weather protection

Tin plate pants: +4 armor +1 weather protection

Tin plate helm: +3 armor +1 weather protection

Tin buckler: +3 armor

More coming!

Food is required to keep one alive, but I bet you knew that.

Walnut : Restore 1 hunger

Apple Slice : Restore 2 hunger

Button Mushroom : Restore 1 hunger

Human Cheese Crumb : Restore 1 hunger, add one weather protection point for next 3 actions then restore to normal

Pineapple : Restore 10 hunger

Roast Shrimp : Restore 3 hunger

Human bread crumb : Restore 1 hunger

Sunflower Seeds : Restore 1 hunger

Wheat tea : Add 1 weather protection for next 3 actions then normal

Barnacle Beer : Add 2 weather protection for next 5 actions then normal

Potion of Badger`s strength : add a permanent +1 to weather protection

Celery Stalks:  restore 3 hunger

Wheat Bread: restore 2 hunger

Mushroom roll: restore 3 hunger and add one weather protection for next 3 actions then normal

Shrimp and Celery soup: Restore  2 hunger and add 1 weather protection for the next 5 turns.

Sunday, January 13, 2013

Creeper news 1/13/2013

                    Local Enderman wins fishing competition!

Lately the local enderman Endyanna Jones has won the Roaring-burn village`s 999th fishing competition! "really, it was nothing"he said in response to asking how he did it. "My wife says that I`m good at anything that wastes time, and I guess that's true." He has beaten the defending champ,
Creep Callrissian, by 5 fish. Creep has retreated into a gutter pipe and is not talking to anyone. What a spoilsport.










Saturday, January 12, 2013

Mousetropolis part two: Species

 These are the races in mouestropolis. You may choose to start as a mouse, sea rat or

Mouse: Hunger 10,  weather res. 10,  armor 3

Weasel: Hunger 10,  weather res. 10, armor 2

Rat: Hunger 11,  weather res. 10, armor 3

Shrew: Hunger 10,  weather res. 10,  armor 3

Sea Rat: Hunger 10,  weather res. 11,  armor 3

Rabbit: Hunger 10,  weather res. 10,  armor 4

Mink: Hunger 10,  weather res. 10, armor 3

Vole: Hunger 10,  weather res. 10, armor 3

Badger: Hunger 10, weather res. 15, armor 5

Fox: Hunger 10,  weather res. 10, armor 3

Bat:  Hunger 10,  weather res. 5,  armor 1, Fly

Bird: Hunger 10,  weather res. 5,  armor 1, Fly

Thursday, January 10, 2013

Mousetropolis part one: the basic rules

I created this game called mousetropolis. You control a metropolis, populated by (anthropomorphic) mice!  I worked on this game a lot so I hope you like it. Please comment if you do!

Rules: One person playing is the game master. He/she can teach the other players the rules if needed. The rest of the players can create a mouse leader of their mousetropolis. Other races besides mice can join your mousetropolis. The races are in part two.
Hunger points are expended (used) when ever an action is used. Any thing more tiring than a light, short walk will use a hunger point. Hunger is restored by eating food (part three!)
Weather resistance is a rough guess on how well an individual copes with bad weather, sickness and other natural problems. This can be made stronger by wearing clothes.
Armor points is a creature`s natural resistance. A die roll can choose if a enemy hits you. Again, this stat can be improved by wearing clothes and armor.Whenever you need a die roll use a ten sided die.
 Farming plants (part 4) requires a roll so get the 10 sided dice. Growth chance is increased by using
a tool when you plant increases the growth chance, and a harvesting tool increases the speed.A bucket is unique, however, in that it is required to harvest a sap plant and it gives you one bucket full of whatever you need it for. A bucket must be emptied to use it for anything, such as drinking or pouring out the contents. Any other questions will be answered, just comment in the box below!